For example, X11-based XBomb adds triangular and hexagonal grids, and Professional Minesweeper for Windows includes these and others.Ī minigame in Sonic Battle is essentially a variation of Minesweeper. Variants of the basic game generally have differently shaped minefields in two and three dimensions, or various 2D layouts (such as triangular or hexagonal grids). Apart from the bundled versions, a huge number of clones of all shapes and sizes can be found on the Internet. Versions of Minesweeper are frequently bundled with operating systems and GUIs, including Minesweeper in Windows, KMines in KDE ( Unix-like OSes), Gnomine in GNOME and MineHunt in Palm OS. You play the local inventor's assistant, who is tasked with clearing the village of exploding moles, and you can also take part in the Molar Creek Annual Mole Control competition in a Time Attack Mode. The PC game Mole Control (developed by Remode) in this game, the minesweeper mechanic is integrated into a puzzle adventure game based in a village called Molar Creek, which has been overrun with exploding moles.This allows for a never-ending game of Minesweeper where the skill is awarded assessed in points rather than 'game completion'. The mini-game Vinesweeper implemented into the MMORPG RuneScape in this iteration (written by Jagex developer Danny J), the Minesweeper gameplay is given a large multiplayer aspect and the 'game board' adopts a continually resetting timer.The gameplay mechanics of Minesweeper are included in a variety of other software titles, including: Because the player must navigate through the minefield, it is sometimes impossible to win - namely, when the mines block all possible paths.However, the player may still specify the number of mines. Unlike Minesweeper, the size of the minefield is fixed.Although no high score functionality is included, players could attempt to beat their personal best score for a given number of mines. Also, there is no mechanism for marking mines or counting the number of mines found. It is not necessary to clear all non-mine squares.In RLogic, the player must navigate through the minefield, from the top left corner to the bottom right corner (the Command Center).RLogic had greater similarity to Minesweeper than to Cube in concept, but a number of differences exist: Cube was succeeded by Relentless Logic (or RLogic for short), by Conway, Hong, and Smith, available for MS-DOS as early as 1985 the player took the role of a private in the United States Marine Corps, delivering an important message to the U.S. The basic gameplay style became a popular segment of the puzzle game genre during the 1980s, with such titles as Mined-Out ( Quicksilva, 1983), Yomp ( Virgin Interactive, 1983), and Cube. This approach was highlighted on the G4 television show Cheat!. Some implementations of Minesweeper will set up the board by never placing a mine on the first square revealed, or by arranging the board so that the solution does not require guessing. The game is won when all mine-free squares are revealed, meaning that all mines have been located. Another convenience feature present in some implementations is an interface to quickly clear around a revealed square once the correct number of mines have been flagged around it. This has no meaning in the rules of the game, but can serve as an aid to logical deduction. In some implementations, a question mark may be placed in an unrevealed square. By using logic, the player can in many instances use this information to deduce that certain other squares are mine-free, in which case they may be safely revealed, or mine-filled, in which they can be marked as such (which, in typical implementations, is effected by right-clicking the square and indicated by a flag graphic). In typical implementations, if this number is zero then the square appears blank, and the surrounding squares are automatically also revealed. Otherwise, a digit is revealed in the square, indicating the number of adjacent squares (typically, out of the possible eight) that contain mines. If a square containing a mine is revealed, the player loses the game. The game is played by revealing squares of the grid, typically by clicking them with a mouse. Typically, the size of the grid and the number of mines are set in advance by the user, either by entering the numbers or selecting from defined skill levels depending on the implementation. Some randomly selected squares, unknown to the player, are designated to contain mines. MineHandler.java import player is initially presented with a grid of undistinguished squares. This is the repo for it, if you want to compile/run the program. I'm concerned a lot about code efficiency - any suggestions on how I could streamline my code to make it more efficient? I wrote out a Minesweeper clone for a compsci project.
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